![]() ![]() The loading screen plays bow sound effectsġ4. The shadow only shows the arms and weaponsġ3. Some obsticles can be walked though completely (Trees, big rocks etc.)ġ2. Some small obsticles cannot be jumped over although in third person it shows them going higherġ1. ![]() Sometimes sounds will forget to play when using weaponsġ0. With a shiled equiped, It sometimes doesn't want to appear/ be usableħ. The sky will sometimes go completely blackĦ. Axes and swords will stick sideways in the handĥ. Arrows will sometimes stick to the bow and decide never to fireģ. The title screen will sometimes not load any buttonsĢ. This paragraph will be kindly donated to all the bugs I found after 2 hours of playtime, let's see, shall we?ġ. You can run about as you please without any bobbing and have perfect aim. None of this is the case though on horseback. When you draw an arrow the crosshair moves around steadily but still weirdly enough for it to be off putting. However when you get a weapon out your head decided to go crazy, as if the character is headbanging with a anvil cellotaped to his head. When holding nothing in your hand, to to auto holstering after time or unequiping the actual weapon, there is absolutely no head bobbing. The second thing that decided to creep out from its bug infested rock was the head bobbing. I thought about reviewing this game for what it was before realising that it was not a mobile game: It was a steam game, so I shall review it as a steam game. Things began to make sense This explained everything. Because it turns out this game is a mobile port. As I said previously, I bought this game on humble bundle so didn't buy this game individually or sit through the most arrogant of trailers. A lot of the time I would go into a place that was way too high of a level for a starting character, so in my genius, I googled what I had to do. The quests don't tell you enough on how to get round and where to go, I ended up lost and confused. The feeling was stripped from underneath me though however when the quests started. It reminded me of games I used to play when I was a child with its slightly poor graphics and mediocre AI, so starting off was a nice experience. I got it in a humble bundle (April 2014) and got some suprisingly bad games with it, although some were ok. I hope anyone scrolling through will realise that buying this game is a bad idea, let me explain why.įirst off, the game seems to have a nice charm to it. I am recommending the game based on the premise at the beginning, and also because, for me, it filled a very simple place in my library: a simple distraction from more complicated games. The quests aren't overly long and can be easily followed, inventory management is reduced to a minimal expression (only weight can give you some problems from time to time) and the world is attractive enough to keep you engaged for the relatively modest amount of hours you need to dedicate to the game. And the game is pretty optimized for a casual audience. However, there are interesting ideas in the package. Also, you'll find places where difficulty spikes are big, seemingly to encourage longer playtimes. The gameplay is kind of barebones for an RPG, with a small skill tree where most branches aren't really needed. Still, it works, and that's as much as you can ask of it. The world is built with thick, not too careful brush strokes, and the story follows the same pattern. Ravensword: Shadowlands is a simple game, with simple aspirations. On the other hand, if you are purist of the genre or have very high expectations, I would not recommend this game to you. Are not scared by less than stellar graphics.Are in the mood for a light, simplified RPG with limited customization and options.Ravensword: Shadowlands is a game for you if you: This is a difficult game to recommend for everyone, but it certainly has its audience, so let me start by saying:
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